Tom Clancy's The Division embarks on a path of resistance

Tom Clancy's The Division embarks on a path of resistance

What does the action of Tom Clancy’s The Division, released a year and a half ago, resist? First of all, to oblivion, because for a multiplayer-oriented game, the outflow of users is similar to death. So the developers are trying to keep them in the project.

The Division looks phenomenal, especially on top-end PCs. The consoles are also not far behind – the PS4 version produces honest 1080p at absolutely stable 30 frames. The atmosphere in the game is tense and dense, even the spoon is worth it. I recall S.T.A.L.K.E.R. and Metro 2033, with the exception of New York.

Who is right in this dispute? All are right. The Division is at the same time a surprisingly intense adventure “in one”, and a well-designed service that can really be procrastinated for at least six months in a row. Okay, from the “six months” we’ll still check, but so far the prospects are better than the long-term Bungie. First things first, at Massive Entertainment (they were the main developers), they prepared a whole bunch of content. It is thought out better than that of competitors, and most often does not segment the audience – this is very important. Do you want to – put the difficulty on Normal and, clenching your teeth, overcome the tasks alone. Do you want to – make friends, twist the Difficulty parameter to a murderous hardcore and conquer the three-copeck mission for a couple of hours in a row. Hence the heated debate about how this business should be carried out. But as you want – go ahead!

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