Tom Clancy's The Division – Disconnect Global Event

Tom Clancy's The Division – Disconnect Global Event

A new global ‘Disconnect’ event has already begun. Get new classified gear kits, face masks, and more. Shock ammunition that stuns enemies will be available to you. When shooting and running, a charge accumulates. The more powerful the charge, the greater the damage.

Until the thirtieth level, crafting comes in handy rarely – a couple of hours after creating the item, you discover or buy something better from the merchant. But at that moment when the hero will be “pumped” as much as possible, the search for ideal things will begin, including in the form of drawings from merchants. Damage and armor are never accurate – it is always a range from which a random number will eventually fall. The same applies to talents and all sorts of features – for example, on an optical sight when it is created, increased accuracy or additional damage from getting into the head may fall out.

Therefore, there are a lot of numbers to keep track of. The chance of critical damage, the percentage of absorption of damage by the player, the number of health units and its recovery speed when injured, damage per second, additional damage from a particular type of weapon … From the side it may seem like it doesn’t matter – run and shoot, paying attention only on the characteristics of an assault rifle or machine gun – but at high levels of difficulty, proper “pumping” will greatly simplify life. The same applies to modifications that add bonus ones to existing skills. Assault rifles, for example, shoot much more stable with the appropriate modules, and an increase in the store or the installation of a good sight on a sniper rifle will never hurt.

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